Divide the class to play football using your LCD projector.  Students answer your questions to advance the ball and score touchdowns.Students play Lower 48, one of the many Game Show Wizard games, learning States geography while conquering both the map and the subject matter.If you did not attach an image to the question, it will look like this.Pathos Learning: Home of the game show software that teachers use with smart boards in their own classrooms.  We also provide very inexpensive vocabulary, communcation, and literature software for labs or computer stations.If you attached an image to a question, it will look like this.HEIST--students answer the teacher's questions for points in a Jeopardy-type game.

Heist

During this “Jeopardy”-type game, a team that has correctly answered a question has the option of taking away cash from other teams, giving it to an allied team, adding it to their own score, or going “double-or-nothing.”  Allows for two to six teams.

ACADEMIC FOOTBALL--Divide the class to play football using your LCD projector.  Students answer your questions to advance the ball and score touchdowns.PYRAMID--Students answer teacher-made questions to be the first to ascend the pyramid of success.

Academic Football

Two teams battle it out to gain yardage and score by answering your questions created in the Game Show Wizard.  If the offensive team answers correctly, the play chosen (of 25) has a much greater chance of resulting in gained yardage.  But the defense has a chance with every question to disrupt the play.

Pyramid

Watch your students or colleagues use mimes, ninjas, spacemen, and all sorts of wacky characters to be the first to scale the Pyramid of Success in a kind of abstract, post-modern setting.  Great for both corporate and classroom settings, it’s King of the Hill with a number of twists.

Moon Mogul

Have your players compete for mining interests on the moons of Jupiter.  A team wins by gaining resources, by taking over all the properties on the board, or by bankrupting all the other teams.  Games can also be saved and continued later. 

TOX--2 or 3 team tic tac toe.  A team places a mark on one of the many boards only after corectly answering a question.

TOX

Appropriate for school or business environments, teams or individual players attempt to capture the most tic-tac-toe boards by taking turns placing their mark for each answer correct.  Up to three teams or players can play against each other.  Up to seven boards can be played at the same time.

Choose a category and an opponent use questions to attack.  Last team standing (or hobbling) wins in Fadeout.

Fadeout

A team is represented on the screen as a cartoon character.  When a team answers a question correctly, that team chooses which one of the other teams’ characters will lose a body part.  It’s competitive Hangman, but in reverse.  The last team left standing (or hobbling) wins.

Cubicles

In this delightfully challenging game, players or teams answer a battery of questions in order to increase the likelihood that they will complete the maze that follows.  For each correctly answered question, seconds are added. 

CUBICLES--More correctly answered questions gives a team's rat more time in the maze.Lower 48--students answer questions to take over territories from other players.

Lower 48

Students learn the states while battling against other teams and answering your questions.  You can have your players defend and attack capitols for the win or completely blanket the map with their territories.  Up to five sets of game questions (50 questions each) can be used during a single game.

Your questions questions will upload into ALL FIFTEEN

of these Game Show Wizard games

Create your own questions play these games from your digital projector. Works great

with a Smart Board

 

Use our free 3000+ state-aligned questions to boost student test scores.

Text Box: PRAISE FOR THE GAME SHOW WIZARD

“I recently purchased the Game Show Wizard software and have been using it in my classroom with a Smartboard.  It works great and the students enjoy the lessons very much. . . . Thank you for a fantastic product!” 
(Jon—Covington, OK)

“Thank you again for your product; my quote on your home page still stands as far as we are concerned here at the 101st; it is absolutely the best training device I have found yet and I highly recommend it to all other services.” 
(Todd—Bangor, ME)

“I just want to start by saying that I love your program!  I have been using it for several years in my 8th grade science class.  The kids actually look forward to reviewing for tests, and they pay attention, have fun, and review all at the same time!” 
(Brenda—Danville, PA)

“I'm a Spanish teacher (by day) and am excited about this software!”  
(Jay—Waleska, GA)

“I'm not exaggerating when I say that I've been talking about how fantastic you are to nearly everyone I've come in contact with over the past number of days.  This is really fantastic, and my students will be thrilled! . . . I just see such an incredible amount of potential from this fantastic piece of software! . . . I LOVE this software!”  
(Ryan—Hattiesburg, MS)

I purchased the Game Show Wizard software a week ago.  I absolutely love all the possibilities of how I can use it in the classroom.  The students loved Fadeout as I used it in reviewing the New England Colonies. 
(Michael—Circleville, OH)

“PLEASE Please PLEASE make a Mac compatible version. I LOVE YOUR PRODUCT!”  
(Erica—Eagle Mountain, Utah)

“Thank you!  I really enjoyed the program while using the demo, and I'm very pleased with the price too.”  
(Matthew—Mill Valley, CA)

“Thank You very much; my students and I look forward to many hours of fun for tutoring and as a reward for their accomplishments.  To let you know it is enjoyed by the students, they were the ones who kept asking to play at any opportunity that would arise.”  
(Maria—McAllen, TX)

“By the way, I love your Gameshow Wizard program. I have been using it for several years now and the kids absolutely love it. We are playing it on a smartboard now which really makes it more exciting. Thanks for producing such a wonderful and easy program to use.”  
(Susan—Minford, OH)

“I've been enjoying your Game Show Wizard program for years.  My kids always love it.”  
(Kristin—Norfold, VA)

“You are my hero!!!  I love these games... my students love these games... and now I can use them again!  Have a wonderful day - you made mine!  :-)”  
(Jill—Rocky Hill, MS)

Thanks for making this product! It’s going to make my grammar reviews a lot more fun for the kids!
(Doug—Ramsey, IN)

“This program is the one I’ve been searching for.  Your product has taken an otherwise dry block of instruction and given it life.”  
(Todd—Bangor, ME)

“I recently used your software and found it very engaging with my most difficult students.”  
(Felipe—Antelope Valley, CA)

“I have had an awesome time with your program. It met and exceeded all of my expectations.”  
(David—Bristol, IL)

“I love the Game Show Wizard, absolutely love it.  The kids have asked for it every day since the first game we played.  The best part is that you can put in one set of questions and get so much out of it.” 
(T.D.—Fitchburg, MA) 

“I have never witnessed a more attentive group than on the days when we have done review with your program. Nothing can beat it!”  
(B.Y.—Fort Atkinson, WI)

“love the games” 
(HW—New York, NY)

“...I use your game frequently with all my students (Pre-K thru grade 8).. they LOVE it and I also like the new "sharing game files" section you added to your site. I have been telling other teachers about your software.” (Bob)

“I have been using the Game Wizard for years in my classroom and find that it a great teaching tool.” (S.D.—Hanson, MA)
“I've been using Game Show Wizard and Matchcat for awhile now, and love them both.” (Victoria)
“Thanks so much for your excellent support. Now I can proceed to purchase the software, and I look forward very much to more fun with games in class and providing more structured instruction in grammar and vocabulary (your language learning software titles are going to save me a lot of lesson prep time too.” (Li)

“I made sure I told my 60 teachers about your product. I told them that it was probably the best investment I ever made in the last few years - It's extremely user-friendly and the kids love it. It starts w/pre-loaded games and it's very easy to make your own games - it can be done in standard or challenge mode and you can add more than one question set.”  (Robert)

 

System Requirements:   Pentium class processor.   Microsoft Windows 98 through Windows 7.   50 MB of available hard-disk space for installation.   32 Mb of RAM (64 recommended).    CD-ROM drive required if purchase is on CD-Rom. 

 

Returns Policy and Warranty

If you buy from us and your Pathos Learning software is damaged or in some way defective, please e-mail us to that affect, detailing the specific problem you are having, and, if we cannot fix the software-related problem, we will happily refund your purchase price or replace the defective disk (if the software was purchased on CD-Rom).  To receive this refund due to a defective program, you must inform us of the problem via email within 30 days of purchase.

 

We ship Free to anywhere in the Continental U.S.

We sell downloads anywhere in the world.

 

Purchase Orders always welcome

 

CONTACT US

 

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Text Box: THOUSANDS of questions already come with the Game Show Wizard:
Text Box: Math game files (for grades 7-12)
Text Box: Math Terms
Basic Equations
Working with Exponents
Laws & Properties
Fractions vs. Decimals
Integer Operations
Basic Functions
Charts & Graphs
Slope & X-Y Intercept
Working with Polynomials
Graphing & Inequalities

Text Box: Linear Equations
Non-Linear Equations
Plane Geometry
Solid Geometry
Equivalents
Pythagorean Theorem
Percents & Ratios
Proportions
Probability
Statistics
14 Game Files 
700 Questions
Text Box: Science game files (for grades 7-12)
Text Box: Biology Concepts
Mitosis and Meiosis
Anatomy
Taxonomy
Cell Structure
Genetics & Heredity
Ecosystems
Food Webs
Cycles
Evolution Theory
Organ Systems
Properties of Matter
Physical Science Concepts
Text Box: Force, Power, Work
Density, Mass, Volume
Velocity & Acceleration
Energy & Current
Recalling Formulas
Applying Formulas
Laws of Physics
Thermodynamic Laws
Waves
Earth Science
Astronomy & Weather
10 Game Files
500 Questions
Text Box: Social studies game files (7-12)
Text Box: Europe & the Colonies
Revolution & Republic
Industrialization
The Civil War Era
Civil War Facts
Post Civil War
WWI & the Jazz Age
Urban America
Text Box: The Great Depression
The New Deal
WWII
The Cold War
The Great Society
80s and Beyond
Cumulative Reviews
17 Game Files
850 Questions
Text Box: Language arts game files (7-12)
Text Box: Rhetorical Devices
Editing Skills
Language Use / Grammar
Sentence Structure

Text Box: Vocabulary
Research Skills
Communication

17 Game Files
850 Questions
Text Box: Secondary Questions (Aligned to Common State Testing Objectives)

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$60 Download

$70 CD-Rom

GAME SHOW WIZARD

Download

 

(Free trial, 88MB)

Primary Questions (Aligned to Common State Testing Objectives)

Math Basics

Measurement

Fractions

Geometry & Spatial Reasoning

 

 Math game files (for grades 3-6)

Science game files (for grades 3-6)

Nature of Science

Physical Science

Earth Science

Life Science

Diagram Clusters

 

Using Charts

Lab Safety

10 Game Files

500 Questions

Patterns & Charts

Probability & Statistics

Word Problems

10 Game Files

500 Questions

Download game questions that TEACHERS have made:

 

ENTER THE USER-MADE GAME QUESTIONS AREA

 

What to do:

1. Click the above link.

2. Right-click the game files you want.

3. Save them to c:\pathos learning\game show wizard\game files\.

4. Enjoy them with your students!

Create 2 to 5 categories for your students to drag names and terms into.  Successful drags score points.  The whole class can also get a grade based on the percentage.  Add scores to the percentage to reward team success.  COMPETITION IS LEARNING!Divide the class in half for this Battle version of Aristotle.  Rotate opportunities to drag and drop through the students on each side.  The first team to drag and match all of their side wins!Up to 12 teams attempt to match your words (on top) to your definitions (on bottom).  Terms to categories can also be matched!Students learn the countries of modern Europe while playing Battle for Europe.  Upload either your categories or matching sets for students to make the connections central to your course objectives.It's hangman without the brutality of hanging anyone.  Of course, if Binky the evil space clown gets reborn, cities will crumble.  Students try to decifer what term is being diplayed in blanks (matching or category) with the hint (e.g.,definition) given.

KLOWN

Up to 12 teams of students compete against each other try to stop the building of Binky, the evil space klown, from taking over the worldHow do you stop such a creature? By playing a kind of hangman, of course.  Hey, it could happenOh yes, indeed.

Aristotle

Teams drag words and concepts to their categories. Up to 12 Teams can play against each other or with each other to get the highest percentage possible for the whole class—or both—allowing you to take it for a grade if you want.

Concentration

Players flip the cards over trying to remember the and their matching definitions, concepts and their categories, etc.  If it’s events and their dates, match ‘em up!  If it’s species and kingdoms, categorize ‘em!  Up to 12 teams against each other or the  class vs. the clock.

Matchismo

Up to 12 teams drag words to their matching meanings.  They can either take turns dragging as many as they can in a limited time period, or two teams can play Battle rounds with a student positioned at each side of the board.

Academic Baseball

Using matching or categorizing questions, have your students use their knowledge and dexterity to score runs for their teams.  Batters attempt to choose the correct answer as the ball crosses the plate, earning outs for incorrect answers.  Up to 12 Teams can play against each other or the class can play solo.

Battle for Europe

Take over Europe!  Up to 5 teams battle for nations, learning your subject matter—and the geographical arrangement of the European states.  Fast-paced, easy to play, very engaging.

Veinte (20)

Simple, straight-forward learning, Veinte gives the win to the first team to answer 20 questions correctly.  The questions can be matched or categorized, and can either be identical for each team or randomized.  Here’s a great way to get students focused even when it isn’t their turn to play since their success depends upon learning the answers from other teams’ attempts.