Pathos Learning: Home of the game show software that teachers use with smart boards in their own classrooms.  We also provide very inexpensive vocabulary, communcation, and literature software for labs or computer stations.

Contemporary Classroom Instruction Enhanced With
Educational Game Show Software

Educational software forms the backbone of many contemporary classroom gaming environments because interactive white board games hold the attention of even the most severe ADHD and ADD learner, and of course the mainstream and GT student.  Classroom gaming review can be best accomplished using whole class or small group interactive game show game scenarios, which involve computerized gaming review instruction for teachers and trainers.  The Game Show Wizard and MatchCat games include gaming instruction in game show formats that teachers and students love!  These include multiple choice, matching, and categorizing games for students to play using the teacher's own questions, matching sets, and category sets--with the option to use literally thousands of pre-installed questions as well.

Pathos Learning: Home of the game show software that teachers use with smart boards in their own classrooms.  We also provide very inexpensive vocabulary, communcation, and literature software for labs or computer stations.

Pathos Learning creates classroom games & Smartboard software (digital learning games) which comprise the foundation of educational reviewing games for today's classrooms.  Pathos interactive (with an optional whiteboard) gaming involves the use of a digital projector (or a large monitor) hooked up to a nearby Windows-based computer of basically any size and speed.

Only classroom and teaching ideas made manifest in a gaming format, ideas that are based on proven and sound classroom teaching strategies, go into our classroom games.  Classroom teaching is all about getting students excited about learning, and classroom activities are undoubtedly best implemented through collaborative projects and gaming.  This type of learning environment portrays and fulfills our educational goals exactly, for we at Pathos are primarily full-time educators and only create and promote what works in our own classrooms.

Educational online games--particularly free educational games and fun educational games--are often very limited in scope or usability, but once you've bought Pathos educational software, it essentially becomes free educational software for indefinite use in the years to come since, as you will see, it will pay for itself in just a few months of student gaming and interaction.Reserving one's classroom for gaming throughout much of the learning cycle in the primary, middle school, and high school (or secondary) classroom allows the teacher to bring students into a lesson without the fear of failing in a high-risk test-type scenario. 

The successful classroom game involves much more than a focus on "research-based" instruction and passing state tests.  It involves fun!  Simply put, when students are enjoying themselves, the learning happens.  When they aren't, it flounders.  Fun classroom games are indeed research-based, but they are much more than the fodder for scientific data and professorial tenure.  Our classroom games involve a focus on the multiple intelligences needed to teach the whole child, where a sense of friendly competition, social interaction, and fair play are nurtured.

MatchCat teaches what you want your students to learn.  In addition, Battle for Europe teaches European geography.

Educational games for kids stimulate the desire to learn and promote a healthy and intense learning environment for the absorption of the teacher's subject matter because it is the teacher's subject matter that goes into the game show questions involved in our learning gamesMath games, science games, social studies games, art games, history games, literature games, language arts games, and many other games are all possible for the tiny time and resource reimbursement fee that goes into buying our educational software for instructors and kids.

In all, the educational video game undoubtedly presages in a very positive way the future of primary and secondary education itself.  Of course college instructors, business professionals, home school parents, and military personnel have all benefited from our educational software as well.

We hope you will consider purchasing and using our innovative and low-cost educational software.  If you ever have a suggestion regarding our titles, please do not hesitate to write us.  We will respond on the same day or by the next morning.

Now go enjoy your newest teaching paradigm!

All the best!

The Pathos Learning Team of Educators

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