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Just when you thought the Game Show Wizard was all there was in really cool educational classroom gaming . . .
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Works great with an interactive white board!
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MatchCat Contains two sets of game types:
Matchismo (matching games) and Categori (categorizing games).
You quickly create the sets; your students learn like mad!
Each of these contains a number of gaming scenarios. (see below)
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Gaming that you can take for a grade!
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Download MatchCat (FREE 14-day trial) coming soon!
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Classic Matchismo You don't have to be buff. You just gotta match stuff. In fact, this is where the book worms get their revenge! Up to 12 teams or class vs. computer. Like Aristotle (below), Teams can play against each other or as a class for the highest possible percentage, with points added to the percentage according to team points earned.
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Concentration Remember that Concentration card game in elementary school? Players flip the cards over trying to remember the and their definitions. If it's events and their dates, match 'em up! Up to 12 teams or class vs. the clock!
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Golem Using your created matching files, students stop the building of a golem that will take over the world! How do they do this? By playing hangman, of course! Hey, it could happen . . . Oh yes.
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Battle Matchismo
One-on-one ordered chaos. Split the room in half to form two teams. Students come up and try, in turns, to match to their side. The first team to match their entire side wins. Bottom line. And man can it get ugly!
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Aristotle Teams drag words or concepts to their categories. Teams can play against each other or together to get the highest percentage possible for the whole class--or both--allowing you to take it for a grade! Great for interactive white boards, but monitors or projectors alone will also work. Heck, put it on stations if you want!
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Matryx
Keep the acid rain from ruining our greatest monuments! Drag words or concepts to their categories--fast.
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Mandala This game is almost the antithesis of the above two. Instead of matching words to categories, students compete against each other by pressing their category only when the word or concept that briefly flashes matches their category. They are penalized for incorrect responses and rewarded for correct ones. Once all the words have been properly categorized--or your chosen game time runs out--the game is over.
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©Pathos Learning All Rights Reserved
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